Second Run reads every game-industry posting it can reach, judges each one against criteria you write in your own words, and pings you only when one clears your bar. No board to scroll, no feed to check.
Closed beta, invite by waitlist. No card required to join.

I'm Ruben Caliandro. For nine years I worked at Tiny Bull Studios in Turin, first as a Unity engineer, later as Technical Art Director. The last five went into The Lonesome Guild, an action-RPG we shipped with Don't Nod in 2025. Players love it — 96% positive on Steam — and it won the Best Italian Game Award a year later.
It still didn't sell enough. Not long after release the studio went through mass layoffs, shrinking from forty people to fifteen, and I left soon after. A couple of months later I started my own job search — and lost whole afternoons to it, one posting at a time.
Being the kind of engineer who automates the thing rather than doing it by hand, I built a small tool to run it for me: it read postings, checked them against criteria I wrote out for myself, and told me which ones were actually worth my time. I was its first user, months before it was anyone else's.
Second Run is that tool, rebuilt properly. If you're a game developer looking right now, I built it out of the same need you have, in the same industry, and I'm offering it to you because I wish someone had handed it to me.
So I taught a tool to do the judging: read the brief I'd written in my own words, weigh every posting against it, and hand me a verdict. Now it does that with yours.
I wrote my deal-breakers the way I'd say them out loud, not the way a dropdown wants them. You write yours the same way.
Nine years inside a studio taught me what a posting actually says — and what it leaves out. I taught it the same reading. A generic tool can't do that.
Studios read applications in arrival order and are flooded within days — I learned that by being late more than once. It finds postings while they're still fresh, before the flood arrives.
Six, nine or even twelve thousand applicants. Within 48 hours.A games recruiter, Aftermath, 2025
There were 127,000 seekers and just 12,000 hires. That is 11 to 1.Amir Satvat, on North America, 2026
Your moves on the left, Second Run's on the right.
Hand Second Run your CV and your criteria: the role, what matters most, and your deal-breakers.
It never stops looking: job boards, studio careers pages, every game-industry source it can reach.
Each posting is checked against your brief. Miss one must-have and it's out before you ever read it; what passes gets a score.
When one clears the bar you get a message on your phone: the score, what it met, what it missed, and why.
Browse everything it found — what it held back, and why. Tweak your brief and the whole set is re-judged on the spot.
Because I used it on myself first, months before offering it to anyone else. It's the same tool, not a demo built to look good — the story above is how it came to exist.
No. A board competes on how many listings it shows you; this competes on judging each one against criteria you actually wrote. I built it because the boards were the problem.
Yes, deliberately. It's tuned to game-industry studios, engines, and hiring quirks, because that's the industry I know.
Any game-industry role. I'm an engineer, but it judges against your brief, not my job title: art, design, production, audio and QA all work the same way.
Job boards, studio careers pages, and whatever game-industry sources it can reach — the same tabs I had open every morning. What sits behind a login it can't read. Each alert says where the posting came from.
As soon as it has found and judged it — it checks continuously, not once a week. I won't promise a number of days, and a posting it can't reach, it can't see.
It shows its work: the score and the verdict on every criterion, so you can see exactly why and tell it so with one tap. A shaky verdict is shown as shaky — I'd rather it admit doubt than dress it up.
No, and I won't pretend otherwise. It finds and judges roles; applying, interviewing and getting the job are still yours. What it saved me was the searching, not the interviews.
No. Anyone with a similar brief sees overlapping leads — there's no exclusivity to sell, and I won't invent one. The edge is being early, and being judged on your own brief.
It's read to build your brief and kept to judge postings against you. I never sell it, trade it, or hand it to a third party; the one exception is the AI that runs the hunt, which reads it for that purpose only. No studio ever sees it.
I haven't set a price yet — first I need to see what it actually costs me to run. It costs me compute, not a sales team, so it won't need SaaS pricing to make sense. While it's in beta it's free — I'm covering that cost myself — and when it launches as a real product, the price will be a straightforward subscription.
Telegram at launch — it's where I wanted my own alerts, and the one I could get right first. Discord support is planned. If neither works for you, email is the fallback.